2 or 4 players
- A deck of 52 cards. The dealer
shuffles the cards and the fan does to
the player on his left. The dealer deals
clockwise 9 cards (18 in the case of 2
players) and it turns out 4. It will be
the player to the dealer's right to
start the game. If this card has a rank
equal to a discovery, or equal to the
sum of 2, takes the card - or cards -
and puts the bundle before him, with the
paper "grip" on the other. Then the hand
passes to the next player, who can take
both cards face both the bunch opponent.
Who will own at the end of the game the
most cards is the winner.
2 to 8 players at the beginning of the
game the dealer chooses (or does choose)
a card that will be put in a hidden
place without being seen by anyone. At
this point distributes players all the
remaining cards in the deck. Each player
must discard pairs of cards of the same
value in his hand. At this point
everyone will stay with a variable
number of cards: who has the most starts
playing.
The active player takes a card at random
from the player to his left. If the card
is paired with a socket that has already
in hand then you can discard them both.
The turn then passes to the player on
his right hand, which, in turn, take a
card from him and so on. In the end only
one card will remain unpaired. Of course
those who remain lost with this card in
hand.
2 to 4 players Once the cards shuffled
and fanned by the player to his left,
the dealer distributes to each player 3
and 4 it turns out. Each player in their
turn (they "run" counter- clockwise)
plays a single card and can take only
one card of the same value. The "wild
card" are the axes of each seed that can
take all the cards face up (hence the
name of the game). The aim of the game
is to get as many cards as possible. The
score is simply the count of the cards
held by each player.